Key Programmes / Activities

Cyberwellness


Cyber Wellness talks and educational activities are conducted during School Assembly and Form Teacher Guidance Periods. Lessons are integrated into the curriculum to further guide our pupils in protecting themselves in the Cyber World.  

The school would like to encourage parents to continue the conversation at home with their children through a mobile application developed by Ministry of Education. Parents can now download a new mobile game app, C-Quest, and have conversations on cyber wellness with their children. Targeted at parents with children aged 10 to 14, C-Quest is specially designed to facilitate meaningful parent-child conversations on their online experiences. Through the game, students will also learn to be safe, respectful, and responsible users of Information and Communication Technology (ICT).  

Players can begin the game by choosing one of the three Cyber Navigators for their C-Quest to explore the cyber seas. The three Cyber Navigators are:
  • Master over Technology - to be captains of their own lives and not to be enslaved to technology and mobile gadgets; 
  • Protector - to watch out for one another, as protectors, and be safe online; and 
  • Relationship-Builder - to build positive relationships online, to avoid sparking unnecessary conflicts which would end up hurting others and one self.     

To complete the cyber quest, children will converse with their parents and answer questions related to cyber wellness to earn stars and collect accessories and equipment for their Cyber Navigators. Where opinions differ, the game provides opportunities for the players to talk about their differences and understand how others may feel or think. The game also provides useful tips to the players to manage their online activities.




P1 to P6 ICT Baseline Skills Programme


In order for our students to fully benefit from a curriculum enriched with ICT, and eventually thrive in a technology-driven society, a set of ICT skill competencies is set out in 4 progressive key stages. It represents the basic level of knowledge, skills and values that pupils need and these will be passed on to the students throughout their primary and secondary education.

Every pupil will undergo The Baseline ICT Standards Programme during their 6-year education in Yio Chu Kang Primary School. Included in this programme is the inculcation of 2 critical Cyber Wellness principles, namely, Respect for Self and Others, and Safe and Responsible Use.

LevelMS Ofiice SkillsOther ICT SkillsCollaborative ToolNetiquette
Primary 1Microsoft Word (Basic)
Microsoft Paint
Computer Awareness
 Touch Typing Internet Skills Familiarisation with MC Educational Portal
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Primary 2Microsoft Word (Intermediate)Touch Typing Internet Skills Familiarisation with MC Educational PortalMindomo – Online Mindmapping ToolEthical and legal use
 Primary 3 Microsoft Word (Advanced) Emailing Skills Internet Skills Mindomo – Online Mindmapping Tool
 Emailing Skills and Etiquette
 Primary 4 Microsoft PowerPoint Digital Portraiture with ArtrageMindomo – Online Mindmapping Tool  -
 Primary 5 Microsoft Excel -Mindomo – Online Mindmapping Tool
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 Primary 6 To tie in with Interdisciplinary Project Work Mindomo – Online Mindmapping Tool Ethical and legal use




Code For Fun Enrichment Programme (P4 & P5)


The school participated in the Code for Fun Enrichment Programme jointly organised by Infocomm Development Authority of Singapore (IDA) and Ministry of Education (MOE). This enrichment programme is part of the CODE@SG Movement to develop computational thinking as Singapore’s national capability. It will allow our students to learn fundamental programming concepts in a fun and easy-to-learn manner.

This programme seeks to increase students’ exposure to coding and computational thinking and will enable students to: 

      1. Develop structured thinking skills to improve problem solving and logical reasoning
      2. Understand and appreciate the connection between school subjects and the real world 
      3. Develop a passion in coding to facilitate learners’ continuous journey to acquire innovation and creativity skills 

The Primary 4 & Primary 5 students will participate in this 20-hour programme over 2 parts.


Part IPart IIStatus of Completion
Primary 4Post SA1 2016Post SA2 2016To be completed
Primary 5Post SA2 2015March Holidays 2016Completed


Primary 5 Code For Fun


Primary 4 Code For Fun

I am a Young IT Whiz Activity (P4)


The objectives of this activity is to stimulate interest in IT activities among students and to provide opportunities for students to develop initiative and creativity. Students who earn at least 15 stars will be deemed to have completed the card and a badge will be awarded.


MC Educational Portal for Online Resources


Yio Chu Kang Primary School is committed to provide each of our students with the best in education. This year, our school will continue to engage all our Primary 1 to 6 students in online interactive learning through a Learning Management System by Marshall Cavendish Education Pte Ltd.

This is a content-rich e-learning educational portal with learning videos, interactive courseware, collaborative and information sharing platforms quintessential to enhance our students’ learning experiences and acquisition of 21st Century competencies. There is also the Encyclopedia Britannica Online to allow students to engage in independent research and build information literacy. Our teachers will also be giving students online assignments through this platform. Through all this, we hope that students will be independent and self-directed learners, and at the same time, be able to enrich their learning in the various curricular subject matter through the integrated use of ICT. 

Each student and parent have been given a personal user account for access to the online educational portal in school and from home throughout the entire year.

Click to access http://mconline.sg